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HELP
ME CHOOSE THE RIGHT ROBOT TECHNOLOGY
So
many robots…so little time! We know, it can be
a little confusing but you're in the right place.
On the pages below, we briefly describe the robot
technologies offered by IRI, many of which are
available for Rental or they can be custom designed
to suit your specific needs.
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RENTAL
MOBILE COMMUNICATION ROBOTS
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They
can be rented, they are mobile, and they can communicate
with anyone in any language. Designed exclusively
by International Robotics, Inc., these remote-controlled
and/or programmable machines known internationally
as "SICO," are the result of almost 30 years of experience
in the fields of communication, psychology, education,
entertainment, engineering, and design. Because of
their mobility and experience alone, a Communication
Robot from IRI is one of the most powerful Techno-Marketing™ tools
you can use.
A
SICO Series robot is usually six feet tall and typically
works an eight-hour day. The patented Passenger Platforms
at the base were designed for dancing or carrying products.
These robots were also designed to travel in any conventional
aircraft as a passenger (it's no fun in a crate!), and
you can book a performance for a day or several months
depending upon availability. The SICO Series is interchangeable
meaning the heads and body shells are reconfigured based
upon the requirements of a particular assignment and
availability.
Mobility,
reliability, and communication skills combined with
an uncanny ability to comfortably interact with any
segment of society - including the media, government
officials and VIPs, make these robots superb for any
event or promotion.
TAKE
ME THERE |
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MOBILE
CUSTOM DESIGNED COMMUNICATION ROBOTS
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Your Own TechnoMascot!
IRI can design and build an exclusive TechnoMascot for
business or entertainment, which will give you decades
of reliable service. For maximum success, IRI also offers
sound knowledge - knowledge hard-won and well documented
in the form of a detailed business plan- on what to
do with your TechnoMascot once it arrives. How long
will it take to build? 120 to 180 days from final approval
of design, depending upon time of order and features
desired.
Did
you know that every IRI built robot over the last 25
years is still in operation today? We pride ourselves
on creating the most durable mobile robots in the industry,
and we will help you select and train your own Robot
Animator(s).
Much
care is invested in these world-class machines…they
are built to survive demanding environments: schools,
malls, amusement parks, trade shows and sports events.
To bring your robot to life, our designers will work
closely with you. Would you like to see some of our
past and current custom design work? Go to Gallery
of
Robot Designs. IRI created all of the Custom Robots
you see on those pages. Whether your theme is ancient,
contemporary or futuristic, IRI can design a robotic
personality that is uniquely original.
TAKE
ME THERE
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MOBILE
PROMOTIONAL ROBOTS
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Delightful
but generally small and simply designed remote-controlled
machines used for light entertainment assignments, birthday
parties, promotions, etc., for which they are ideally
suited. Promotional robots are a respected segment of
this industry however their simplicity of engineering
creates a more demanding maintenance program. Promotional
Robots never found their way into high level, long term
corporate marketing and entertainment arenas because
few were willing to attach their corporate image to
simpler devices. IRI does not sell or lease
Promotional Robots but when budget constraints are a major factor,
a Promotional Robot is a charming alternative.
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STATIONARY
ANTHROBOTS
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TAKE
ME THERE |
For
high end users: These robots can be rented or custom
designed.
All
stationary robots are referred to in the industry
as
animatronic characters, meaning that they are generally
attached to a floor or a stage and controlled by
a nearby
computer. You've seen them in theme parks as pirates
and Presidents. Initially designed to give continuous
pre-programed performances, recent technological
advances
have propelled relatively simple animatronic characters
into world-class interactive machines that move
with
an astonishing fluidity called, "compliance."
We
are extremely proud to be able to offer literally,
the finest compliant robots in the animatronic
industry.
We call ours," AnthroBots." The name is a shortened
version of the word, "anthropomorphic," meaning, "humanlike." AnthroBots
are not only graceful more importantly, they are reliable.
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WHAT
IS COMPLIANCE?
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Compliance means
an ability for the entire body to react to programmed
movements by naturally giving in - or responding
to - that movement as the human body does in its
natural
state, with much less of the "springboard" or "jerkiness" often
seen in non-compliant animatronic figures. So superior
is this engineering concept that many spectators
will often confuse the AnthroBots for real human
actors when seen on stage. As
with most intricate technologies, a compliant AnthroBot
comes with a higher price tag, and is in some cases,
of such an advanced level of engineering as to require
greater levels of ongoing maintenance and attention
throughout its operating life. But the visual results
and the impressive impact on an audience are not to
be denied. Nevertheless, buyers of this technology should
be prepared to set aside the necessary budget for permanent
operation and maintenance by skilled engineers and technicians.
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WHAT'S
INSIDE THESE ROBOTS?
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The
basic elements - each having its own advantage or disadvantage:
water, hydraulic fluid, compressed air or electricity.
IRI/Mannetron AnthroBots use water but to help you better
understand the different engineering systems used with
all animatronic figures - from simple to complex - we've
provided the following Guide:
WATER
Our affiliate, Mannetron, has developed breakthrough
technology using water. Appropriately called, "Aquadraulics",
this technology derives its name from the fact that
it is able to operate from plain water as opposed to hydraulic
fluid. This technology features extraordinary engineering
innovations, a compressor-free mode of operation, as
well as unparalleled reliability and low maintenance.
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All
of the above features combine for making the Aquadraulic
system the single most attractive stage-robotic technology
in the world. The tremendous ease of operation and low-maintenance
requirements of the system make it undeniably the most
inexpensive technology of all in the long-term, and
this water-based hydraulic system also enables the owner
and Animator to benefit from all the advantages of its
more human-like behavior. Years of research and development
have gone into creating this superior system. Major
hurdle? To overcome the numerous technical difficulties
and additional expenses of operating systems which function
on hydraulic fluid, and are hence prone to periodic
leaks because hydraulic fluid systems are required to
operate under far greater pressure in order to achieve
the same degree of fluidity and speed of the Aquadraulic
system. High pressure, and the more intricate engineering
system necessary to support it are the major contributors
to the legendary higher cost of hydraulic fluid based
anthropomorphic figures.
Our
Aquadraulic compliant AnthroBots are offered either
as fully computerized and programmable machines, and/or
with the revolutionary optional remote operation system
by 'tele-presence'. This permits Animators to control
their figures through live remote operation for the
first time. With this application, the Animator stands
in a remote room, wearing an exo-skeleton Body-Sensor
Suit, and a virtual-reality helmet. With the VR helmet,
the Animator is able to see and hear the audience clearly
through the 'bionic' eyes and ears of the robot on stage
(actually miniature video cameras and ultra-sensitive
microphones). To interact with the audience, the Animator
moves his/her body, and the Body-Sensor Suit instantly
causes the robot to replicate those same movements on
stage. In this manner, the Aquadraulic robot is able
to look directly at any member of the audience and have
a totally improvisational conversation in real time.
This is a truly entertaining and mesmerizing experience
and well worth the investment in this optional feature.
Aquadraulic technology can also be used to create animated
displays, even full-bodied statues or busts out of imitation
stone or copper. For example, museums can use these
imitation metal or stone statues to deliver information.
Upon sensing the presence of a person, these apparent
stone or copper statues suddenly come to life and deliver
their impressive performance with facial head and body
movements. Aquadraulic AnthroBots can be made with an
infinite variety of features, number of movements, and
electronic control systems.
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HYDRAULIC
FLUID SYSTEMS
Hydraulic
Fluid systems are the most expensive due to more demanding
engineering requirements.
Highly compressed hydraulic fluids systems are usually
considered to be the better choice (as opposed to air
or electricity) for more precise human-like motions,
because of the technology's ability to replicate smooth
linear movement with gentle proportionate starts and
stops. Hydraulic systems typically require more attention
and maintenance than pneumatic (air) or electro-mechanical
systems because of their more refined and intricate
engineering. Concurrently, there is a definite advantage
(consumer appeal) to the more life-like animation. Disadvantage?
If leakage occurs, hydraulic fluids can cause damage
to their immediate environments including character
skins and costumes, and must therefore be monitored
continuously and carefully maintained by a skilled engineer.
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PNEUMATIC
(Air) SYSTEMS
If
budgets are restricted and an animatronic technology
is still desired, the pneumatic animatronic has often
been the technology of choice
A pneumatic or compressed air system is generally considered
to be the simplest and least expensive. Due to the more
limited range of precision movement achieved with pneumatic
systems, these figures often look somewhat rough in
their movements, although some success has been achieved
in creating very decent-looking body motions with pneumatic
systems. A big advantage of pneumatics is its lower
cost and relatively less intricate maintenance requirements
(if leakage occurs, only air escapes and this does not
create a problem with surroundings and the hardware
itself - such as leaking hydraulic fluids on character
skin/costumes/surrounding machinery and sets, etc.).
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AIR-MUSCLE
SYSTEMS Comprised
of a unique patented system of compressed air, which
is forced in and out of specially designed flexible
bladders as opposed to metallic valves and other hardware.
Instead of operating drives and actuators, it is this
ingenious bladder that flexes like a human muscle depending
upon the movement and direction of air as well as the
amount of pressure applied. It is far less intricate
in design and engineering than hydraulics or even the
more traditional pneumatic systems, yet its flexible
design properties allow it to offer very decent looking
motions, even to the point of simulating compliance
(really fluid motions). Air muscle is particularly well
suited to creating large figures such as dinosaurs and
other large animals for example.
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ELECTRO-MECHANICAL
SYSTEMS
This
systems category is notable for its ability to stand
somewhere between pneumatics and hydraulics, offering
certain advantages in the areas of cost and life-like
motions.
These
characters are operated primarily by way of electric
motors (sometimes pneumatic power is used to operate
simple non-linear movements, such as eye-lids or a mouth
for example). For every motion of the figure, there
is an electric motor located directly at the point of,
or near, that movement, controlling a corresponding
linear actuator, pulling on a cable, etc. Weight limitations
in the engineering of life-like human figures will,
however, often restrict the number of motors that can
be used, and therefore the number of motions. One of
the biggest advantages of this technology however is
its ability to function reliably for extended periods
of time, and to be operated and maintained by a technician
of lesser qualifications (and lower salary) than for
a hydraulic based system. Repairs are also simple and
inexpensive because no intricate network of air or fluid
power is involved. On the other hand, electric motors
within the figure will not be able to replicate body
movements with the speed of hydraulic or pneumatic systems;
yet the advantage is in the motors' ability to create
smooth linear movement with varied speeds, closely replicating
smooth human like motion. Figures using this system
can be constructed with various degrees of sophistication
and a number of body movements, electronic controls
and body features.
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WHAT
ARE YOUR OTHER ROBOT CHOICES?
Here
are some simpler and less expensive alternatives |

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ELECTRONIC
ROBOTIC COSTUMES
These characters consist of very elaborate walking
robotic costumes with human operators controlling
a sophisticated network of electronic, sound and special
effect systems from within the costume.
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ROBOT
SCULPTURES
Created out of recycled materials,
these (up to 20 feet tall) robots look a bit like
the Terminator robot in construction and design yet
are quite compelling. They are so well made one is
prone to think that they will get up and walk.
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ROBOTIC
TALKING HEADS
These characters consist of heads or torsos without
bodies. They are an inexpensive version of the full-bodied
Animatronic technology, and can be used effectively
in virtually any environment.
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VIDEO
SCULPTURES & MANNEQUINS
These mannequins or busts/statues stand in a static
fashion, but magically display a real live human face
speaking with the audience. This is a more recent
development of video engineering, essentially taking
the traditional concept of a flat-screen television
and reshaping it to take on the three-dimensional
shape of a human face or object/product, etc. using
liquid crystal video technology. Cost effective but
still attention getting.
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VIDEO
PROJECTION HEADS
It is now possible to produce a super-bright LCD color
television screen in the three-dimensional shape of
any object, product or human face/personality or executive
of your choice. Fantastic possibilities. Logos, images
or faces rotate and move with or without a glass bubble
dome enclosure.
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INTERACTIVE
VIDEO ANIMATION
We offer two choices.
CHOPS is a computer-generated
face, which appears on a video screen or video wall,
and is able to interact spontaneously with spectators.
There are numerous characters to choose from. A live
Operator sits in a remote location, seeing and hearing
the audience through a concealed camera and microphone
located nearby; speaking into a head-mounted microphone,
the talking head automatically moves its mouth in synchronization,
while at the same time the Operator manipulates a sophisticated
computer tablet. By touching icons and symbols on the
computer tablet with an electronic-pen, the operator
can instantly express a large variety of facial expressions,
add or remove features such as hairstyle, hats, glasses,
etc.
The
second choice is a Cyber-Netic
CharActor. Transform logos, products, people
or animals into interactive character cartoons.
This
technology also uses a remote Operator who works
from an "emotional palette" (very advanced proprietary
software). Can be viewed on any size monitor.
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Regardless
of choice or budget preference, IRI can make any and
all of the above technologies available to our clients.
Moreover, it would be our pleasure to submit proposed
themes, stories and design concepts, not only for
the character(s), but also for the commercial, leisure
or consumer environment where the technology would
be used. We can also act as your marketing consultants,
offering an infinite number of strategies for the
presentation and operation of your robotic technology
in your targeted environments, including sales and
public-relations campaigns as well as licensing and
merchandising.
IRI
- When being the best, matters most.
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